As one player advances for this purpose, or "gives a dare," the opponents send out a player to tag him, when the first side immediately sends out a second player to "cover" or protect the Darer by trying to tag his opponent.
"Games for the Playground, Home, School and Gymnasium"
Jessie H. Bancroft
Without risks or prizes for the Darer, history would be insipid indeed; and there is a type of military character which everyone feels that the race should never cease to breed, for everyone is sensitive to its superiority.
"A Preface to Politics"
Walter Lippmann