The term "art game for" has multiple antonyms, including "non-creative game for" and "mainstream game for." The former refers to games that lack a strong emphasis on creativity, imagination, and personal expression, while the latter denotes games that follow conventional or popular gaming genres and styles. A mainstream game may prioritize action, competition, and instant gratification over exploration, reflection, and experimentation. Similarly, a non-creative game may rely on pre-determined goals, linear paths, and limited options, whereas an art game for invites players to create, modify, and interpret their own experiences. Overall, the antonyms for "art game for" highlight the diverse approaches and goals of different types of games.